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Digital Youth Insights & Learning Experiences Webinar

This is a webinar, that I did for the DCK TN and Mobile Monday London, 27th Jan 2011, and should be of interest to people that want a closer understanding of the youth market.  Through my experience in mobile and online community products since 1993, despite much time, effort and cost, I have seen many products fail to succeed or fail to reach their full potential. One of the key reasons is that end users are not engaged in their development. I set up the Digital Youth Project in 2005 to address this gap focussing on the youth market and to show how engaging young people in your projects can provide great real life learning experiences for them too. I illustrate the points using case studies from virtual world to mobile to community projects with a social media twist.

Thanks to those that logged in live, for my 4.5/5 rating and for the great feedback! It was a fun new experience talking to the aether!

Please click on this link to view and listen – you will need to register but it is free:  Webinar DCKTN / Mobile Monday London.

Here is the presentation, without me talking over it, and some of the key points listed below.

Key Youth Insights– see presentation for the case studies that support each point

1. Young people are practical & they want useful products too

2. Hygiene factors – what is now expected by young people as standard, basic features

3. Young people want to help with feature definition & market positioning

4. Young people need to be addressed with the right language for their age group

5. Young people are savvy, so be honest, satisfy their curiosity and gain their trust

6. While they are financially aware, this does not mean that they won’t spend money on digital experiences

7. Young people are social media natives, they can help you create content and awareness for your product, business and business event

Adult Misperceptions

Throughout my work in this area I have come across some resistance from adults to engaging young people, so here are my challenges back:

  1. Young people are scary and they will automatically take a negative stance: Incorrect! Young people are encouraging about innovation and willing to take risks. You will find working with them energising.
  2. They just grunt – think Kevin the Teenager: Incorrect! Explain, listen, coach and ask open questions in the right environment – you will get very constructive feedback.
  3. You have just chosen the clever kids to work with: Incorrect! Great feedback does not just come from clever kids – often the most disruptive and under-achieving have the most creative and honest input.
  4. “What young people want is…”: Incorrect! Avoid generalising about the youth market – some just call and text; they don’t all have blackberries, they don’t all want an iPhone, and the list goes on.

In conclusion, by engaging users in the design of products and marketing, you will become more efficient. You will know when you have a dead horse to stop flogging; you can avoid endless internal assumption-based debates on features and user interface; you can generate new challenging ideas; you can get a good idea of how best to target the youth market and overall maximise your development and marketing spend.

Please do get in touch if you would like these insights presented at your business or event.

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